There's a nice amount of sales here and there and also I've been browsing and doing some purchases here and there - both physical maps (or actually tiles) and printable ones. I've found good ones and also seen little disappointments.
Today, I finally started my Beasts & Barbarians campaign. We were able to start after our little girl got to bed and played more than 4 hours. Savage Worlds wasn't that fast this time, the last fight of the night took quite long. Still, it was eventful and full of action, so I don't think a bit of slowness was a bad thing. And as everyone's getting more experience with the system, I have no doubts about the fights getting faster.
Cemetery, Graveyard, Necropolis, City of the Dead. Pretty much every fantasy city, town and village has such, and they have a great promise of adventure: Necromancers looking for bodies, haunts with unfinished business, buried treasures and even a whole unholy domain, especially at night time – as Necropolis and it's Dark Reliquary in Ptolus.
Sometimes, just a small hint is enough to give players image of what's going on and give them the right feel. And perhaps help everyone remember some environmental modifiers too. This is true with the torch & light markers I made years ago, in addition to helping to remember that characters can't see everything out there.
For a long time, I thought of excercising doesn't concern me and that I don't need to care too much about what I eat – until I went to see the doctor for a routine check and he showed me how wrong I was.
This article goes through various Tactical map and map tile options that can be used with Roleplaying games.
RPG's have never felt this much Star Wars!
In September I was running Games on Demand at Tracon (Tampere / Finland). I prepared materials to run Rebellion era Star Wars with a simple PbTA system, and it was a perfect hit! During 2 days I run 6 games with 3-6 players, shortest game being 50 minutes and the longest extending to 1h20min as no-one was in hurry.
I found my favourite Dungeons! For quite a while, I've been trying to find dungeon tiles that look GOOD. (I've been spoiled by Heroic Maps' Cemetery Crypts that are the single best looking pieces of dungeons I've seen.) I've following Heroic Maps at DTRPG quite closely and don't know how this got published without me realising it, but I found it now when I realized Heroic Maps has -60% off their prices right now!
Briefly: As a very picky GM I've fought past my prejudices and found a rules system that wasn't just great, it blew my mind. While the system initially seemed like a big turn-off, putting it in the right context made it crystal clear: Why aren’t all roleplaying games made like this? Well, D&D and many other games have their own place, but IMHO this is how pure roleplaying games should be done. Fiction and story first, and it's actions of player characters that really matter.